There’s a psychology in why we collect the things we do (Star Wars collectibles or otherwise).
Let’s dive into that.
Continue reading WhoDatJedi podcast: Why do we collect stuff?There’s a psychology in why we collect the things we do (Star Wars collectibles or otherwise).
Let’s dive into that.
Continue reading WhoDatJedi podcast: Why do we collect stuff?One of the earliest genres of video games is the shooter.
Why?
Simplicity.
Here’s the concept: Fire a projectile at an enemy or obstacle, watch it blow up, rinse, repeat.
You see? With such a relatively modest list of goals for a group of programmers to try to achieve, the appeal is obvious.
And for the gamer, the idea of blowing crap up is fun too.
So, shooters’ explosion in popularity in the 1970s and 80s was probably inevitable, and they’re an important part of gaming history.
I included the wack-a-doodle Air Zonk earlier in this countdown, but I also knew, given the genre’s importance, I should probably include a more traditional shooter somewhere in my Top 20.
How did I settle on Soldier Blade?
It’s really stinking good.
Continue reading Soldier Blade — Retro Gaming Essentials (No. 19)So lots of people complain about the prequels. I get it. But I like them.
Here are some of the ways the prequels enhanced the original movies.
Continue reading WhoDatJedi podcast: How do the prequels enhance the original Star Wars trilogy?Who is that weirdo talking to Jyn in “Rogue One?”
Let’s dive in!
Continue reading WhoDatJedi podcast: What makes Saw Gerrera a special character in Star Wars?There’s a new Star Wars series on Disney+. Learn more about it and why it gets our endorsement.
Continue reading WhoDatJedi podcast: ‘Star Wars: Visions‘ is good and you should watch itWe all had to evacuate New Orleans recently, so this episode of our podcast got a little more personal than normal.
Continue reading WhoDatJedi podcast: Star Wars and evacuationsWe wrapped up the first season of “The Bad Batch” on this week’s WhoDatJedi podcast.
Continue reading WhoDatJedi podcast: What ‘The Bad Batch’ has done right and why it remains long on potentialIt’s time to talk the “special edition” of “Return of the Jedi.”
The title kind of says it all.
Continue reading WhoDatJedi podcast: ‘Jedi Rocks’ does not, in fact, rockWe continued our “special edition” discussion on this week’s WhoDatJedi podcast, looking at “The Empire Strikes Back” specifically.
Continue reading WhoDatJedi podcast: What ’special edition’ changes in ‘Empire’ drive us most nuts?So for fun I sometimes sit around and tweak the list of games I’d like to include in this feature. Games get moved up and down all the time, but the overarching principle I use is this: What games should a person experience before they die? And more presently for myself, which games would I want to write about before I die?
It’s morbid, but then, so are many games.
Which leads us to one of the most brutal lessons many people of a certain age ever experienced via the educational game The Oregon Trail: that life is constantly trying to kill you.
It’s not what I’d call a subtle lesson either.
It cracks me up to this day that educators saw fit to knock this lesson into kids’ heads for something like a generation of kids (maybe more?).
“Hey kids? Want to learn about the world? Well here’s this ‘history game’ [wink, wink] that’ll show you how much life sucks sucked. Have a good time getting adjusted!”
The thing is, this game was wildly addictive anyway.
Yeah, it was borderline impossible to avoid snakebites and/or cholera. But the point of the thing was to try to win anyway, and when someone in the class was finally able to confirm that, yes, it was possible to make it all the way to the end without sustaining complete disaster, well that was just the perfect brew of crack cocaine the rest of us needed to continue to come back to it.
Plus it was a video game. In class. As opposed to math worksheets or some other mundane task like collecting rocks.
OF COURSE everyone loved this game.
Continue reading The Oregon Trail — Retro Gaming Essentials (No. 18)