The Phantom Menace retrospective: Things change

“I don’t want things to change.”

“But you can’t stop the change … anymore than you can stop the suns from setting.”

As I watched “The Phantom Menace” — George Lucas’ fourth entry in his Star Wars saga, an initial prequel tabbed appropriately “Episode I” — for the first time, late in the summer of 1999 (months after a negative backlash had already begun to take hold among some critics and fans), I couldn’t help smiling as I heard these lines of dialogue in my darkened theater.

Ostensibly, they were meant to convey and ease the suffering of one of our protagonists, Anakin Skywalker, as he must prepare to leave his mother to pursue his dreams of becoming a Jedi.

Instead, in that moment, they read as a direct warning to fans who had grown up and away from that childhood sense of wonder that had so taken hold of them as kids.

“You are different. These movies are different. Accept that and you’ll do well.”

Spoiler alert: A lot of people didn’t accept that.

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60 Video games I’d recommend to anyone

Let’s throw some love out there. These are my favorite video games of all time. Yes!

As is always the case with a list like this, mileage may vary. Tastes differ, and more importantly, unless you’re a fanatic collector or work in the industry in some fashion, it’s impossible to play everything. To wit, I have a giant honking blind spot in my list for basically anything released over the last 15 years or so. I thought of calling it “favorite retro games” or some such, but let’s just go with this.

But the point is this: it’s my list. These are 60 games I’ve loved experiencing, and I thought in the interest of saving my thoughts for posterity — in case anyone would find them of value — it would be good to have it all written down. Maybe my kids will look at this list someday and want to explore it or my wife will get better insight into my gaming life, or maybe it will drum up nostalgia for you regardless of your connection with me. Cool, mission accomplished!

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Return of the Jedi retrospective: Innovation into formula

If “A New Hope” felt fresh and new (because it was), and “The Empire Strikes Back” felt bold and interesting (because it was), then surely George Lucas and the creators of “Return of the Jedi” would have to come up with something entirely different for the third film in his masterful Star Wars trilogy.

Necessity is the mother of invention, after all. Lucas had by now, famously, begun to suffer burnout. Limiting his saga to three films,* instead of the originally envisioned nine or 12 (depending on your favorite version of events), was his most obvious concession, but if you look closely, you’ll see loads of details that acknowledge this fact.

* Though I will once again acknowledge the brilliance of turning a three-act play into a trilogy of movies, regardless of how or why he came to that decision.

Observe the actors’ performances, which mostly begin to feel bored or frustrated. Their characters’ inevitable triumph feels more like a relief than a celebration.

Or consider the plot of a “second Death Star,” which even at the time felt lazy and uninspired.

Or observe our return to planets we’ve visited before in Tatooine and Dagobah.

Or notice that the entire last half of the movie is set on a “forest moon” that uncannily resembles Lucas’ backyard.

Pretty much everything signaled that this enterprise had begun to become a struggle.

Hiring on a director to take the helm in his stead (for the second straight film, this time in the form of Richard Marquand) was another clear admission that the creator himself needed help — understandable, given Lucas’ attempts to build multiple companies from the ground up while simultaneously suffering through a contentious divorce — but even the choice of director in itself reflected much. Marquand’s bonafides were more than a little lacking coming into the project. Lucas would need to remain heavily involved, which would have the benefit of allowing him to communicate his own vision, but would also require his presence on set.

While he was juggling everything else.

Burnout.

It is within that basic framework that we can begin to understand what “Return of the Jedi” actually is, and why it is the way it is.

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