One of my favorite things about “Mario Bros.” is how badly it seems to confuse people, since it seems the vast majority of people one encounters get it conflated with “Super Mario Bros.“ This phenomenon extends to search engines, which seem incapable of resisting the urge to add “Super” to the front of the search term.
For the record, they are, in fact, completely different games. If you’re thinking of the one with the catchy music and the mushrooms and rescuing princesses, congratulations, you’re thinking of the other one.
This one is perhaps most famous for being included as a bonus in other games. Remember the mini-game in “Super Mario Bros. 3” when you’d compete with the other player for the right to play the next level? You were in this static screen underground with pipes about, and you had to upend critters who were above you by bumping your head into the ground they stood on. Once they were upended, you could run up there and run into them to take them out (but only if they didn’t recover before you got there.
Having first encountered Mario Bros. via that mini-game in Mario 3, I was sorta taken aback when I found out it was its whole own game.
It was fun enough, but it seemed a wee underwhelming as a concept for an entire game.
That was probably unfair of me. Circling back to it now, I certainly don’t put it in the upper echelon of single-screen platformers with the likes of “Donkey Kong,” “Popeye,” or “Parasol Stars,” .., but it isn’t all that far off.
What helps the activity of this game stand out is it becomes trance-like in the best way that so many other puzzlers do. You get into a flow, and as you engage with it, the outside world melts away for a bit.
If you find yourself perusing the old NES library for ideas, this one really ain’t bad at all.
