Teenage Mutant Ninja Turtles IV: Turtles in Time — Retro Gaming Essentials (No. 16)

I’ve gravitated to brawlers for a very long time, basically since they first started popping up in arcades in the mid-1980s.

The brawler — if you need a primer — is a genre of video game that involves beating up a bunch of bad guys who keep coming at you. Also sometimes referenced as a “beat ’em up” — though I shy from that designation as that to me denotes more of a one-on-one fighter like Street Fighter II — it essentially boils down to mashing punch and kick buttons, often with a teammate(s) helping you, through several stages until you defeat the big bad, probably/possibly rescue a family member/significant other, and live happily ever after (until the sequel).

There’s probably something to unpack there about why I enjoy these games as much as I do [insert analysis about wish fulfillment in regards to settling conflict with one’s fists HERE], but the appeal of the genre runs much deeper than simple violence.

To me, it’s all about how communal they are.

Brawlers, you see, are short, and since multiple people can generally play, they become communal by their very nature. That makes a good brawler a tremendous bonding opportunity, in the same way a sports title can be. You can gather with friends, have a quick, fun experience together, and then move on to other interests or part ways.

Gaming is just more fun when it’s done together.

But brawlers might be even better for cooperative play than sports games. In sports titles, you’re often taking on your friends and family. You’re opponents. In a brawler, you’re united against a common foe. Teamwork carries the day. And while “friendly fire” can be a fun aspect to that sort of experience too, it’s ultimately most rewarding to team up and defeat the game together.

So yeah, I like these kinds of games a LOT. And yet, when I sat down to think about which games are some of my all-time, can’t-miss recommendations, not many were emerging at the top of my list … for various, sound reasons.

Streets of Rage and Double Dragon haven’t aged all that gracefully.

Final Fight and Streets of Rage 2 were never really my jam at the time, so they don’t have that “first love” appeal.

Battletoads? A smidge too tough.

The Golden Ax series? A little too niche.

And honestly, most other arcade brawlers that came along afterward just felt too derivative.

Which is how we ended up with a licensed arcade port sitting here at No. 16.

Teenage Mutant Ninja Turtles IV: Turtles in Time

Genre: Brawler
Released: 1992
Platform: SNES
No. 24 on GamesRadar’s Best SNES Games of All Time
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Ms. Pac-Man — Retro Gaming Essentials (No. 15)

The list that I’ve been putting together of games every person should play — the retro gaming essentials — has thus far mostly taken on a personal bent, focusing primarily on games I personally enjoy a great deal. These are, after all, games I am personally recommending to as wide an audience as possible. It would stand to reason they are my personal favorites.

My relationship with Pac-Man is … more complicated than that.

Have I derived fun from playing the series? Absolutely. I have fond memories of playing the games in arcades and pizzerias growing up. The games were just always THERE, whether one played them or not, always in the background, running through gameplay footage and piping noise out into the room. Pac-Man games were a constant. They were reliable. They were present.

That’s comforting.

But gun to my head, is any Pac-Man game getting listed when I’m asked for my personal favorites?

Eh, probably not. At least not for a long time.

But that doesn’t mean I don’t think people should play, or that folks won’t get enjoyment out of them. These are, by definition, ESSENTIAL games.

And the best game in the series is Ms. Pac-Man.

Ms. Pac-Man

Genre: Maze
Released: 1982
Platform: Arcade
No. 5 on Time’s 50 Best Video Games of All Time
Continue reading Ms. Pac-Man — Retro Gaming Essentials (No. 15)

WhoDatJedi Podcast: ‘The Bad Batch,’ the military, and what we can learn from both

After a few episodes of “The Bad Batch,” the new animated Star Wars series on Disney+, it’s pretty obvious that themes of the military are going to be a big part of the show.

But just HOW big, and moreover … are they going to get it right?

We talked about that this week on the WhoDatJedi podcast.

Continue reading WhoDatJedi Podcast: ‘The Bad Batch,’ the military, and what we can learn from both

WhoDatJedi Podcast: Live movie discussion: ‘Attack of the Clones’

With the ongoing release of new episodes of “The Bad Batch,” it seems a good time to go back to the roots of the clones in Star Wars cinema. With that in mind, the WhoDatJedi crew sat down to record a commentary track of “Attack of the Clones,” the much maligned middle chapter of the Star Wars prequel trilogy.

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WhoDatJedi Podcast: A review of ‘The Battle for Endor’ (yes, we did that), critique for a lack of Star Wars marketing, and some ‘Bad Batch’ impressions

May the Fourth came and went and … not much happened.

Is that a problem? We discussed that, “The Battle for Endor,” and more!

Continue reading WhoDatJedi Podcast: A review of ‘The Battle for Endor’ (yes, we did that), critique for a lack of Star Wars marketing, and some ‘Bad Batch’ impressions

Final Fantasy VII — Retro Gaming Essentials (No. 12)

We all have to be honest with ourselves.

I thought it might be a good idea to slot a Final Fantasy game in this general area (somewhere in my first 15 games listed), because although the first game I dropped in this entire series is a Squaresoft classic and my favorite game of all time, it’s not especially relevant to the medium at large (apart from its impeccable soundtrack, which literally everyone should listen to at some point). Final Fantasy, as a series, is a different animal. It’s perhaps the most recognizable RPG brand on the planet, probably the most successful RPG brand on the planet, and arguably the most important RPG brand on the planet. It’s absolutely massively critical when it comes to understanding video game history, let alone that of the genre of the JRPG.

You can’t tell a complete story of gaming without Final Fantasy.

But…

Which of the Final Fantasy games is most essential?

Ah, that’s the fun part of it. For many gamers of a certain age, this debate typically boils down to two choices: The “taken as far as they could take it” 16-bit excellence of Final Fantasy VI (perhaps the best possible example of why the Super Nintendo continues to be held in high esteem for its RPG library), OR the “let’s get wacky with something slightly different” new direction boldness of Final Fantasy VII (which itself makes the case for the Playstation being the golden era of RPG gaming).

Since I’ve already got Chrono Cross on my list, I should go with Final Fantasy VI here to represent that different era of gaming, right?

Right?

Well, there’s just one small problem with that:

I like Final Fantasy VII a little bit more.

Final Fantasy VII

Genre: RPG
Released: 1997
Platform: Playstation
GameSpot’s 2nd Most Influential Game Ever Made
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