Grand Theft Auto III — Retro Gaming Essentials (No. 45)

Part of the enjoyment of trying to evaluate some of the most important games of all time involves the revisitation of a specific time and place when recalling those games, either in our memories or through actual, physical play. 

In one of our earlier entries, we touched on “Tony Hawk’s Pro Skater,” a definitive gaming masterpiece for the original PlayStation that exceeded its own worth as a game by also being a cultural touchstone. 

The late 90s were alternative AF, and Tony Hawk was basically the perfect game at the perfect time, becoming more popular, and ergo, more important, as a piece of our pop culture in the process.

I don’t think it’s a stretch to call “Grand Theft Auto III” a similar phenomenon, capturing a gritty, depressed, and even violent moment in our nation’s history with a game that suited much of our population’s sensibilities.

By any measure, 2001 was wild, man.

To set the scene, stocks were tumbling from the highs they had enjoyed at the height of the “dot-com” surge in the late 90s, wherein for a while there it seemed like every entrepreneur within sniffing distance of the Internet was trying to sell some website of some kind, often for dollars on the penny (is that an expression?). 

That bubble, as of 2001, was bursting, and perhaps not coincidentally with economic times being tough, the crime rate was going up for the first time in a decade.

In general, musical tastes were trending super commercial, away from the soulful melodies typified by the grunge scene and the overarching environment of creativity we enjoyed in the 1990s, becoming instead an overly polished pop machine bearing fruit the likes of a flood of boy bands, Britney Spears, and so forth. This is oversimplifying things by quite a bit, but a hyper-produced (soulless?) sound had unmistakably taken over the top of the charts. The big exception, of course, was the upcoming rush of emo music, which was replacing “soulless” with “sad.”

In theaters, “darker” films were the rage, with even more popular fare like “The Matrix,” “X-Men,” and “The Lord of the Rings” trending darker than what was common with the more brightly adorned offerings of the 90s. More artistic fare included such “uplifting” films as “Mulholland Drive,” “Vanilla Sky,” and “Blow.”

So, you had economic uncertainty, violent crime rising, sometimes soulless but more often moody themes dominating entertainment, and then … 9/11 happened.

Yeah, that too.

I think everyone who lived through 9/11 was personally affected by it to some degree, whether you or someone you knew physically went through the tragedy or not. There was a nationwide trauma that occurred.

Weirdly enough for me, I was supposed to be at the first day of a new job I had taken out of desperation in an attempt to kickstart my life. Post-graduation, I had gotten a couple of nibbles in my job searches, but I was finding that most of my relevant experience interning in various communications capacities in and around my college campus didn’t make me a hot hiring prospect at the various advertising agencies around the state/country/world. 

Shocker.

That had led me to do some soul searching in trying to figure out what I really wanted to do, and how to go about getting it.

You see, advertising was always a compromise choice, a thing that seemed practical but still allowed me to work in a creative field. It was a “please your parents” decision for someone who had previously dabbled in art. Ultimately, though, it didn’t light a fire under my ass. My failed job search was a reflection of that. 

I wasn’t willing to go to the mat for grabbing a spot in the industry, since I just didn’t feel that strongly about it.

What sparked that passion for me, eventually, was sports journalism (go here for a little background on where that passion took me). 

The only problem with sports writing? 

I had even less experience with that.

So I decided for myself I’d go volunteer at the local sports information office and get as much practical experience as I possibly could there (the idea being, at some point, someone would pay me for those services). In the meantime, I would work a garbage telemarketing gig during the day to pay the bills (and to show off my work ethic to prospective employers).

Yes, I secured my spot in hell with the decision to become a telemarketer, but hey, we’ve all gotta get paid.

9/11 was my first day of that shitty telemarketing job.

They sent us all home.

Which was more than fine with me, because holy hell, I couldn’t even begin to imagine trying to work through that. Let alone calling people to try to sell them something they didn’t need whilst they processed that unimaginable tragedy.

“Yes, people are dying right now, but have you considered your business not getting the reach it could be? THAT’S the real tragedy, my friend!”

Thankfully, we didn’t do that.

Instead, I watched everything unfold on television with my parents.

The breadth of emotions covered on that day is difficult to describe to anyone who didn’t live through it. 

Shock, fear, grief, and anger are a good starting point, but I think one of the biggest things going through my head that day, as I think back on it, was defiance.

An unrequited yearning to help in some way, a helplessness at not knowing how to do so, and a hope that heroes would continue to emerge (and that our government would do the right thing) were surely central to the experience through the first several hours, but eventually I remember settling into a mindset of “I’m going to live my life and no one is going to be able to stop me.”

I wasn’t going to live in fear.

The day was like 15 straight hours of consuming CNN and the network news reporting, soaking in every detail, every story, every development, until finally, mercifully, by the end of the day, as a kind of catharsis, I recall watching an elderly gentleman covered in ash recount his day. At the end of the interview, after talking about all the crazy shit he’d seen and lived, he raised his arm in the air, Judd Nelson-style, and declared, “But I’m still here!”

That guy got it. 

He embodied the reaction to the tragedy that I wanted to embrace. Moreover, with my newfound direction in life in regards to a career path, I was properly motivated to get to work.

This mindset and determination sustained me through literal years of internships, volunteerism, and part-time work that finally allowed me to break through with a full-time sports producing job with CBS in 2005.

But before all that, there was a lonely desperation at play in that fall of 2001, and in the wake of tragedy, when America was at its absolute angriest, THAT is when “Grand Theft Auto III” hit store shelves.

Naturally, it was a gigantic, absurdly successful hit.

Grand Theft Auto III at a glance:

Genre: Open-world action adventure
Released: 2001
Platform: PlayStation 2
GamePro’s most important game of all time
Continue reading Grand Theft Auto III — Retro Gaming Essentials (No. 45)

Shadow of the Colossus — Retro Gaming Essentials (No. 43)

You’re riding your horse through a barren landscape, one oddly devoid of life. 

Unsettlingly so.

A haze covers everything, muting all colors and hindering your ability to see things clearly.

This world is not our own. Moreover, it’s dreamlike … it doesn’t feel entirely real. 

You’ve been directed to this task, of riding your horse to an unclear destination, by a thundering voice from the sky, speaking a language you don’t recognize (but which has still conveniently been translated for you so that you might understand at a most basic level). 

Everything here is foreign.

The voice instructed you to slay a number of giants in order that you might save your female companion. 

She was quite very clearly deceased when you examined her, but you’re unwilling to accept that. An option to save her has been presented. You’ve been given direction, and this is more comforting than having to slog through the fog with no sense of where to go.

You encounter a cliff, which necessitates leaving your horse behind, and you scale that cliff.

Up ahead, you see the outline of a structure within another cliff wall. Perhaps it is scalable as well?

As you venture closer, you are in awe as this structure begins to rearrange itself and come to life, towering above you into the sky: a colossus lumbering toward you, intent on clubbing you to death with its giant weapon.

You are in awe because this is completely foreign to anything you’ve experienced before in your life.

I outline the above scenario, cribbed directly from the opening moments of “Shadow of the Colossus,” because I think it’s worth understanding upfront that this game when it debuted was unlike anything else that had come before. And to date, some 20 years later, we still haven’t seen the game’s formula recreated in quite the same way either. 

Its impact on the gaming industry stretches far and wide, as elements present here have inspired developers for two decades now. Trying to recapture those senses of awe and scale has been a favorite pastime of the industry ever since people first laid eyes on this spectacle of a game.

But despite its influence, is there another experience quite like this one anywhere else in video games?

I’d argue no.

And that, more than anything else, is why it’s considered one of the best games of all time.

Shadow of the Colossus at a glance:

Genre: Action-adventure
Released: 2005
Platform: PlayStation 2
GamesRadar’s No. 10 “best game ever”
Continue reading Shadow of the Colossus — Retro Gaming Essentials (No. 43)

Katamari Damacy — Retro Gaming Essentials (No. 33)

I’ve been thinking for some time now that writing this feature, my own take on THE Retro Gaming Essentials, is probably going to end up being a bigger spend of my time than I originally anticipated, more than likely topping out around 100 entries, give or take. 

I’ve already got a list that I maintain that has more than double that amount of games under consideration, though that number – that of multiple hundreds – of reviews looks, quite frankly, daunting and unfun. The 100 number seems to be a good, sensible target. 

And yet … it’s still ambitious. Each entry takes several hours to put together. So, that’s basically 100 relatively long think-pieces on games that, for the most part, have also already been written about ad nauseum.

One wonders if this might all be a tremendous waste of time.

But then again, gamers are getting younger all the time, and even genuine Grade-A bangers might need that little extra push from people like me to have the younger set move some retro games off their backlog and actually get to playing the darn things.

Regardless, there are certainly gems that will slide into a countdown of this sort that haven’t been discussed enough already, and giving those games more of an audience seems a worthwhile endeavor. 

Video game preservation has become more and more of a topic of discussion, and with good reason. 

Unlike other media, like film, the method of delivery with games is constantly becoming outdated. Yes, in movies you have film -> cassette -> DVD -> digital … and yet, those movies can be preserved via standard methodology of digitization and basically not be lost to time at that point. At least, it’s not a feature of the experience. It takes actual neglect/oversight for a movie to vanish from existence (at least at the studio level).

Conversely, when a game was released as an exclusive for an unpopular system or for a PC so underpowered you can’t even properly emulate it anymore, well that presents a problem. The ability to even play the thing will be called into question. Games will be lost and forgotten about. Things that were genuinely beautiful … will be gone. Possibly forever.

The oddball, less popular games therefore require extra advocacy.

Criminally underrated gems like Chrono Cross and Air Zonk deserve their flowers, and so to include them here, and to give them a little extra attention, is to my way of thinking, a good thing. Perhaps even an important thing.

Yes, for preservation and historical documentation purposes. But also because so much of the web seems dedicated to hate nowadays that spreading some love feels like a positive thing on its own merits. 

Truly, everyone deserves love. 

Even the weirdos. 

Especially the weirdos.

Katamari Damacy is one of those weirdos.

Katamari Damacy at a glance:

Genre: Puzzle Action
Released: 2004
Platform: PlayStation 2
No. 13 in USgamer’s “15 Best Games since 2000”
Continue reading Katamari Damacy — Retro Gaming Essentials (No. 33)