Within the pantheon of video games every gamer should experience, quality is a must. It’s essentially your starting point: Is this game, for lack of a better term, “good?” That’s always first and foremost.
But closely behind that consideration is the importance of a game within the industry. Does it have historical significance in a way that other games of that era might not? If one were to put together a timeline of video game history, what games would require representation?
Street Fighter II was unlike anything that had come before it, and it revolutionized the gaming industry in a way that is exceedingly rare. Per Wikipedia, the game is responsible for selling over 200,000 arcade cabinets, 15 million software units, and $10 billion of revenue for Capcom. And I can corroborate those numbers on a personal level; Capcom inspired me to purchase a Super Nintendo, four different versions of the game, and pump countless quarters into arcade cabinets over the years.
But what made the game so popular? And why do many people think “Hyper Fighting” might be the best version of all?
Let’s go down those two rabbit holes together, shall we?
Continue reading Street Fighter II Turbo: Hyper Fighting — Retro Gaming Essentials (No. 6)