The Oregon Trail — Retro Gaming Essentials (No. 18)

So for fun I sometimes sit around and tweak the list of games I’d like to include in this feature. Games get moved up and down all the time, but the overarching principle I use is this: What games should a person experience before they die? And more presently for myself, which games would I want to write about before I die?

It’s morbid, but then, so are many games.

Which leads us to one of the most brutal lessons many people of a certain age ever experienced via the educational game The Oregon Trail: that life is constantly trying to kill you.

It’s not what I’d call a subtle lesson either.

It cracks me up to this day that educators saw fit to knock this lesson into kids’ heads for something like a generation of kids (maybe more?).

“Hey kids? Want to learn about the world? Well here’s this ‘history game’ [wink, wink] that’ll show you how much life sucks sucked. Have a good time getting adjusted!”

The thing is, this game was wildly addictive anyway.

Yeah, it was borderline impossible to avoid snakebites and/or cholera. But the point of the thing was to try to win anyway, and when someone in the class was finally able to confirm that, yes, it was possible to make it all the way to the end without sustaining complete disaster, well that was just the perfect brew of crack cocaine the rest of us needed to continue to come back to it.

Plus it was a video game. In class. As opposed to math worksheets or some other mundane task like collecting rocks.

OF COURSE everyone loved this game.

The Oregon Trail

Genre: Educational
Released: 1985
Platform: Apple
No. 9 on Time’s 50 Best Video Games of All Time
Continue reading The Oregon Trail — Retro Gaming Essentials (No. 18)

Tetris — Retro Gaming Essentials (No. 17)

Tetris is an essential play for everyone.

This is stipulated here, and pretty much everywhere else too: Tetris is a game everyone must play.

That’s not surprising, or at least it shouldn’t be to anyone currently breathing air. This puzzle game — in which different shapes fall out of the sky and one must arrange them so that you can fill in a line to clear out more room for still more falling blocks — is widely considered the best puzzle game in existence, if not the best video game … period.

Again, so stipulated.

What’s kind of fun about Tetris is that its roots account for some of its pervasiveness. This game has been ported an astounding 65 times and been purchased an even more astounding 202 million times. This fact, that there are dozens of versions of this game and it really doesn’t matter which version you play (unless it’s the Genesis version; that version sucks), is unique in this industry.

Also unique is its backstory, which involved a Russian programmer, the U.S.S.R. government, several gaming companies, and — for some reason — Hungary.

It’s one of the most popular games of all time. And yet, would it have been so popular if its licensing rights hadn’t become so bizarrely entangled?

Possibly not.

It got ported and ported and ported again, because no one knew enough about who owned the thing to be scared enough not to pirate the thing.

And thusly, Tetris spread like a disease.

Tetris

Genre: Puzzle
Released: 1987
Platform: PC (and everything else)
EGM’s No. 1 game of all time
Continue reading Tetris — Retro Gaming Essentials (No. 17)

Teenage Mutant Ninja Turtles IV: Turtles in Time — Retro Gaming Essentials (No. 16)

I’ve gravitated to brawlers for a very long time, basically since they first started popping up in arcades in the mid-1980s.

The brawler — if you need a primer — is a genre of video game that involves beating up a bunch of bad guys who keep coming at you. Also sometimes referenced as a “beat ’em up” — though I shy from that designation as that to me denotes more of a one-on-one fighter like Street Fighter II — it essentially boils down to mashing punch and kick buttons, often with a teammate(s) helping you, through several stages until you defeat the big bad, probably/possibly rescue a family member/significant other, and live happily ever after (until the sequel).

There’s probably something to unpack there about why I enjoy these games as much as I do [insert analysis about wish fulfillment in regards to settling conflict with one’s fists HERE], but the appeal of the genre runs much deeper than simple violence.

To me, it’s all about how communal they are.

Brawlers, you see, are short, and since multiple people can generally play, they become communal by their very nature. That makes a good brawler a tremendous bonding opportunity, in the same way a sports title can be. You can gather with friends, have a quick, fun experience together, and then move on to other interests or part ways.

Gaming is just more fun when it’s done together.

But brawlers might be even better for cooperative play than sports games. In sports titles, you’re often taking on your friends and family. You’re opponents. In a brawler, you’re united against a common foe. Teamwork carries the day. And while “friendly fire” can be a fun aspect to that sort of experience too, it’s ultimately most rewarding to team up and defeat the game together.

So yeah, I like these kinds of games a LOT. And yet, when I sat down to think about which games are some of my all-time, can’t-miss recommendations, not many were emerging at the top of my list … for various, sound reasons.

Streets of Rage and Double Dragon haven’t aged all that gracefully.

Final Fight and Streets of Rage 2 were never really my jam at the time, so they don’t have that “first love” appeal.

Battletoads? A smidge too tough.

The Golden Ax series? A little too niche.

And honestly, most other arcade brawlers that came along afterward just felt too derivative.

Which is how we ended up with a licensed arcade port sitting here at No. 16.

Teenage Mutant Ninja Turtles IV: Turtles in Time

Genre: Brawler
Released: 1992
Platform: SNES
No. 24 on GamesRadar’s Best SNES Games of All Time
Continue reading Teenage Mutant Ninja Turtles IV: Turtles in Time — Retro Gaming Essentials (No. 16)

Ms. Pac-Man — Retro Gaming Essentials (No. 15)

The list that I’ve been putting together of games every person should play — the retro gaming essentials — has thus far mostly taken on a personal bent, focusing primarily on games I personally enjoy a great deal. These are, after all, games I am personally recommending to as wide an audience as possible. It would stand to reason they are my personal favorites.

My relationship with Pac-Man is … more complicated than that.

Have I derived fun from playing the series? Absolutely. I have fond memories of playing the games in arcades and pizzerias growing up. The games were just always THERE, whether one played them or not, always in the background, running through gameplay footage and piping noise out into the room. Pac-Man games were a constant. They were reliable. They were present.

That’s comforting.

But gun to my head, is any Pac-Man game getting listed when I’m asked for my personal favorites?

Eh, probably not. At least not for a long time.

But that doesn’t mean I don’t think people should play, or that folks won’t get enjoyment out of them. These are, by definition, ESSENTIAL games.

And the best game in the series is Ms. Pac-Man.

Ms. Pac-Man

Genre: Maze
Released: 1982
Platform: Arcade
No. 5 on Time’s 50 Best Video Games of All Time
Continue reading Ms. Pac-Man — Retro Gaming Essentials (No. 15)

Doom — Retro Gaming Essentials (No. 14)

It’s difficult to find appropriate enough words to describe the kind of impact Doom had when it dropped on the gaming world as shareware in 1993, both in a larger sense, but also at an individual level.

Its impact was like that of an atomic bomb being detonated. It sent shock waves through the industry.

Most of us hadn’t seen anything like this before.

Sure, there had been first-person efforts in the past, but most of those games suffered from significant frame rate issues that made proper interaction with the environment borderline impossible. Even a game like Wolfenstein-3D, the direct predecessor to Doom, struggled to get traction with a wider audience, probably at least in part due to its technical limitations.

Doom provided a first-person experience wherein the player felt as though they were truly inserted into a real-time environment, and more pressingly for the gamer, an environment filled with demons bent on killing you.

This had simply not been done.

It’s no wonder why this game was a smash hit and inspired an entire genre of video gaming and direct clones that kept the spirit of the vision alive and truly well … all the way into the present and no doubt the future as well.

First-person shooters are here to stay. And if you want to know why, look no further than Doom.

Doom

Genre: First-person shooter
Released: 1993
Platform: PC
PC Gamer’s Most Influential Game of All Time
Continue reading Doom — Retro Gaming Essentials (No. 14)

Final Fantasy VII — Retro Gaming Essentials (No. 12)

We all have to be honest with ourselves.

I thought it might be a good idea to slot a Final Fantasy game in this general area (somewhere in my first 15 games listed), because although the first game I dropped in this entire series is a Squaresoft classic and my favorite game of all time, it’s not especially relevant to the medium at large (apart from its impeccable soundtrack, which literally everyone should listen to at some point). Final Fantasy, as a series, is a different animal. It’s perhaps the most recognizable RPG brand on the planet, probably the most successful RPG brand on the planet, and arguably the most important RPG brand on the planet. It’s absolutely massively critical when it comes to understanding video game history, let alone that of the genre of the JRPG.

You can’t tell a complete story of gaming without Final Fantasy.

But…

Which of the Final Fantasy games is most essential?

Ah, that’s the fun part of it. For many gamers of a certain age, this debate typically boils down to two choices: The “taken as far as they could take it” 16-bit excellence of Final Fantasy VI (perhaps the best possible example of why the Super Nintendo continues to be held in high esteem for its RPG library), OR the “let’s get wacky with something slightly different” new direction boldness of Final Fantasy VII (which itself makes the case for the Playstation being the golden era of RPG gaming).

Since I’ve already got Chrono Cross on my list, I should go with Final Fantasy VI here to represent that different era of gaming, right?

Right?

Well, there’s just one small problem with that:

I like Final Fantasy VII a little bit more.

Final Fantasy VII

Genre: RPG
Released: 1997
Platform: Playstation
GameSpot’s 2nd Most Influential Game Ever Made
Continue reading Final Fantasy VII — Retro Gaming Essentials (No. 12)

Super Metroid — Retro Gaming Essentials (No. 8)

There are times, as one works one’s way through a video game, that the entire experience begins to feel like an obligation. Some aspect of the game becomes tiresome or boring or frustrating, and boom, you’re out of the game completely. The very best games find a way (through superb design and programming) to keep that kind of reaction from ever happening.

Super Metroid is one of the better examples in gaming of an experience that never turns into a chore. It’s a joyful play, the kind of game that stays thrilling and fascinating throughout, even as the player runs into the occasional challenge or riddle they can’t solve.

Why?

The game is compelling enough to keep the gamer invested. Instead of quitting from boredom — or worse, anger — one wants to see where this all goes. And perhaps more importantly, one wants to continue the experience itself, challenging as it might be. An obstacle that becomes a conundrum and confuses the gamer … that kind of thing can actually work to a game’s advantage if the overall experience is appealing. Do the controls hold up? Does the level design inspire? These are game play elements that make completing the game less pressing a concern.

The point, as it were, becomes the journey itself.

It’s a fine line to be sure, trying to create something that challenges and thrills rather than something that frustrates. Something that isn’t so much meant to be conquered as enjoyed. Something that rises above the genre or even the medium itself. Something like art.

Super Metroid is art.

Super Metroid

Genre: Exploring platformer
Released: 1994
Platform: SNES
EGM’s Best Game of All Time (’03)
Continue reading Super Metroid — Retro Gaming Essentials (No. 8)

My games of 2020

I’ve been keeping a running thread of video games I’ve beaten on Twitter this year, which has been a fun project and a highlight of 2020 for me personally. Being under lock and key during a pandemic, it seemed a good time to make some headway on my backlog, go back to some favorites just for fun, and to clear some space on the docket for some new games … which is now reality as Santa delivered the kids (and to a lesser extent Mom and Dad) a Switch for Christmas.

Woohoo!

Anyway, I took the liberty of ranking the games I’ve beaten this year and included them in a list below. What you won’t see is a whole bunch of other games I played/enjoyed this year that weren’t “defeated” per se. Puzzlers like Mean Bean Machine, Tetris, Chew Man Fu, and Bubble Bobble ate a ton of my time, but weren’t an easy out. I also dipped my toes in with games I just didn’t have time or motivation to finish (such as Super Return of the Jedi, Comix Zone and Zombies Ate My Neighbors) as well as some games previously defeated to continue the process of unlocking items (like New Super Mario Bros. Wii). Finally, there was stuff I played with my kids that I had no interest in beating … like SSX Tricky, Kirby Super Star or Eternal Champions. Honestly, there’s a lot I played this year that didn’t make this list. But I wanted to be fair and only evaluate a game in its “complete” form (or at least as close to that as possible).

Continue reading My games of 2020

Sonic the Hedgehog 2 — Retro Gaming Essentials (No. 7)

Of the many gaming opinions I’ll often state as fact, none inspires quite the level of self-confidence as “Sonic the Hedgehog 2 is the best retro Sonic game.”

Yes, Sonic CD has many fans. Yes, Sonic 3 & Knuckles as a combo of two solid games becomes a better version of itself in its unified form (sort of like the Devastator or Voltron of video games). But I feel comfortable, confident, and maybe even downright cocky about this particular stance.

Sonic 2 is incredible.

Sonic the Hedgehog 2

Genre: Side-scrolling platformer
Released: 1992
Platform: Genesis
GameFan Score: 197/200
Continue reading Sonic the Hedgehog 2 — Retro Gaming Essentials (No. 7)

Street Fighter II Turbo: Hyper Fighting — Retro Gaming Essentials (No. 6)

Within the pantheon of video games every gamer should experience, quality is a must. It’s essentially your starting point: Is this game, for lack of a better term, “good?” That’s always first and foremost.

But closely behind that consideration is the importance of a game within the industry. Does it have historical significance in a way that other games of that era might not? If one were to put together a timeline of video game history, what games would require representation?

Street Fighter II was unlike anything that had come before it, and it revolutionized the gaming industry in a way that is exceedingly rare. Per Wikipedia, the game is responsible for selling over 200,000 arcade cabinets, 15 million software units, and $10 billion of revenue for Capcom. And I can corroborate those numbers on a personal level; Capcom inspired me to purchase a Super Nintendo, four different versions of the game, and pump countless quarters into arcade cabinets over the years.

But what made the game so popular? And why do many people think “Hyper Fighting” might be the best version of all?

Let’s go down those two rabbit holes together, shall we?

Street Fighter II Turbo: Hyper Fighting

Genre: Fighting
Released: 1993
Platform: SNES
GameRankings Score: 82%
Continue reading Street Fighter II Turbo: Hyper Fighting — Retro Gaming Essentials (No. 6)