When Mario blew the hell up back in the mid-80’s for Nintendo, it sparked a desperate gold rush in the video game development community to establish their own mascot-worthy characters.
Some of these attempts were feebly bad, and we can all point and laugh at them to this day (We’re all looking at you, Alex Kidd.).
Others actually panned out. One of Capcom’s many tries at establishing a “face” for their company, Mega Man, was neither prioritized among their efforts (execs pushed characters like “Captain Commando” instead) nor even deemed worthy of an eventual sequel after his first game met a tepid response from the public. Famously, Mega Man 2 was only allowed into development as a side project for a small group of employees who felt passionate about the potential, and said individuals weren’t paid for their efforts.
What resulted was a labor of love, a game which defied all expectations to become a critical and commercial hit, and a launching of the character of Mega Man into the rarified air of such household names as Mario, Pac-Man, Sonic and the Belmonts.
Continue reading Mega Man 2 — Retro Gaming Essentials (No. 4)