The Legend of Zelda: Ocarina of Time — Retro Gaming Essentials (No. 13)

I couldn’t begin to tell you why The Legend of Zelda just wasn’t a bigger thing for me as a kid. I don’t know if it was basic indifference to the marketing (none of those gold boxes really spoke to me), a counter-culture “Why is everyone telling me to like this game?” backlash response, or just a general lack of exposure to the games themselves (I played the original at a friend’s house for about 10 minutes and “The Adventure of Link” at a different friend’s house for another 10 minutes … and that was it for me until the 2000s). But for whatever reason, I just sort of missed Zelda’s beginnings and really didn’t feel I was worse for that.

That all changed for me when I was able to play my brother’s copy of Ocarina of Time for the first time.

Within an hour or two, I was hooked, and it was because of the emotional connection to the material. It kind of sounds nuts to type it out, but yeah, so at the beginning of this game, a tree dies, and it’s a pretty big deal. From there, it’s a near constant stream of gutting reveals and little emotional experiences that add up to provide one of the most affecting games in existence.

This game makes you feel.

A fairly linear progression in the early going quickly gave way to an expansive, immersive experience. And yeah, I think as these games go, a lot of people would put Ocarina more in the “on rails” sort of play, as it does have a pretty point-A to point-B methodology to its story-telling. But the sheer scope of this story, and one’s ability to get lost in this world map (playing mini-games, riding your horse around, and even just exploring every nook and cranny one can find) exceeded basically every game that had come before (and certainly within the Zelda franchise itself).

I think this is a main reason the emotional beats hit as hard as they do — you really get pulled into the whole experience. And once you’re in, you’re susceptible to getting led down that emotional path.

Hook, line and sinker.

The Legend of Zelda: Ocarina of Time

Genre: Adventure
Released: 1998
Platform: N64
Metacritic’s Greatest Game of All Time
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Super Mario Bros. 2 — Retro Gaming Essentials (No. 5)

For anyone who has played more than a singular Super Mario video game, there is no easy answer to the question of which game might be your favorite or even “best.” The standard of quality is so damn high, that basically any answer is a correct one.*

* Anything other than “The Lost Levels,” anyway.

This should not be news to anyone, of course. Nintendo’s No. 1 mascot achieved his status for a reason, and that reason was absolutely his impecably designed games. I feel reasonably confident in saying that people were NOT clamoring for a fat plumber in overalls with an appetite for magical mushrooms to serve as their own personal hero/savior.

It was the game play that inspired the devotion, and finding holes in that game play in any particular iteration of Mario’s adventures is a pretty silly endeavor.

Yes, none of these games is perfect. But the sum of positives is so much larger than the negatives, it’s fairly pointless to dwell on the latter.

Super Mario Bros. 2

Genre: Side-scrolling platformer
Released: 1988
Platform: NES
Nintendo Power’s Top NES Games: No. 8
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Mega Man 2 — Retro Gaming Essentials (No. 4)

When Mario blew the hell up back in the mid-80’s for Nintendo, it sparked a desperate gold rush in the video game development community to establish their own mascot-worthy characters.

Some of these attempts were feebly bad, and we can all point and laugh at them to this day (We’re all looking at you, Alex Kidd.).

Others actually panned out. One of Capcom’s many tries at establishing a “face” for their company, Mega Man, was neither prioritized among their efforts (execs pushed characters like “Captain Commando” instead) nor even deemed worthy of an eventual sequel after his first game met a tepid response from the public. Famously, Mega Man 2 was only allowed into development as a side project for a small group of employees who felt passionate about the potential, and said individuals weren’t paid for their efforts.

What resulted was a labor of love, a game which defied all expectations to become a critical and commercial hit, and a launching of the character of Mega Man into the rarified air of such household names as Mario, Pac-Man, Sonic and the Belmonts.

Mega Man 2

Genre: Side-scrolling platformer
Released: 1989
Platform: NES
GamesRadar’s Top NES Games: No. 2
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