Super Metroid — Retro Gaming Essentials (No. 8)

There are times, as one works one’s way through a video game, that the entire experience begins to feel like an obligation. Some aspect of the game becomes tiresome or boring or frustrating, and boom, you’re out of the game completely. The very best games find a way (through superb design and programming) to keep that kind of reaction from ever happening.

Super Metroid is one of the better examples in gaming of an experience that never turns into a chore. It’s a joyful play, the kind of game that stays thrilling and fascinating throughout, even as the player runs into the occasional challenge or riddle they can’t solve.

Why?

The game is compelling enough to keep the gamer invested. Instead of quitting from boredom — or worse, anger — one wants to see where this all goes. And perhaps more importantly, one wants to continue the experience itself, challenging as it might be. An obstacle that becomes a conundrum and confuses the gamer … that kind of thing can actually work to a game’s advantage if the overall experience is appealing. Do the controls hold up? Does the level design inspire? These are game play elements that make completing the game less pressing a concern.

The point, as it were, becomes the journey itself.

It’s a fine line to be sure, trying to create something that challenges and thrills rather than something that frustrates. Something that isn’t so much meant to be conquered as enjoyed. Something that rises above the genre or even the medium itself. Something like art.

Super Metroid is art.

Super Metroid

Genre: Exploring platformer
Released: 1994
Platform: SNES
EGM’s Best Game of All Time (’03)
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My games of 2020

I’ve been keeping a running thread of video games I’ve beaten on Twitter this year, which has been a fun project and a highlight of 2020 for me personally. Being under lock and key during a pandemic, it seemed a good time to make some headway on my backlog, go back to some favorites just for fun, and to clear some space on the docket for some new games … which is now reality as Santa delivered the kids (and to a lesser extent Mom and Dad) a Switch for Christmas.

Woohoo!

Anyway, I took the liberty of ranking the games I’ve beaten this year and included them in a list below. What you won’t see is a whole bunch of other games I played/enjoyed this year that weren’t “defeated” per se. Puzzlers like Mean Bean Machine, Tetris, Chew Man Fu, and Bubble Bobble ate a ton of my time, but weren’t an easy out. I also dipped my toes in with games I just didn’t have time or motivation to finish (such as Super Return of the Jedi, Comix Zone and Zombies Ate My Neighbors) as well as some games previously defeated to continue the process of unlocking items (like New Super Mario Bros. Wii). Finally, there was stuff I played with my kids that I had no interest in beating … like SSX Tricky, Kirby Super Star or Eternal Champions. Honestly, there’s a lot I played this year that didn’t make this list. But I wanted to be fair and only evaluate a game in its “complete” form (or at least as close to that as possible).

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Sonic the Hedgehog 2 — Retro Gaming Essentials (No. 7)

Of the many gaming opinions I’ll often state as fact, none inspires quite the level of self-confidence as “Sonic the Hedgehog 2 is the best retro Sonic game.”

Yes, Sonic CD has many fans. Yes, Sonic 3 & Knuckles as a combo of two solid games becomes a better version of itself in its unified form (sort of like the Devastator or Voltron of video games). But I feel comfortable, confident, and maybe even downright cocky about this particular stance.

Sonic 2 is incredible.

Sonic the Hedgehog 2

Genre: Side-scrolling platformer
Released: 1992
Platform: Genesis
GameFan Score: 197/200
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Street Fighter II Turbo: Hyper Fighting — Retro Gaming Essentials (No. 6)

Within the pantheon of video games every gamer should experience, quality is a must. It’s essentially your starting point: Is this game, for lack of a better term, “good?” That’s always first and foremost.

But closely behind that consideration is the importance of a game within the industry. Does it have historical significance in a way that other games of that era might not? If one were to put together a timeline of video game history, what games would require representation?

Street Fighter II was unlike anything that had come before it, and it revolutionized the gaming industry in a way that is exceedingly rare. Per Wikipedia, the game is responsible for selling over 200,000 arcade cabinets, 15 million software units, and $10 billion of revenue for Capcom. And I can corroborate those numbers on a personal level; Capcom inspired me to purchase a Super Nintendo, four different versions of the game, and pump countless quarters into arcade cabinets over the years.

But what made the game so popular? And why do many people think “Hyper Fighting” might be the best version of all?

Let’s go down those two rabbit holes together, shall we?

Street Fighter II Turbo: Hyper Fighting

Genre: Fighting
Released: 1993
Platform: SNES
GameRankings Score: 82%
Continue reading Street Fighter II Turbo: Hyper Fighting — Retro Gaming Essentials (No. 6)

WhoDatJedi Podcast: The best Halloween themed video games to play in October

We had a really great conversation on this week’s WhoDatJedi podcast with the creators/hosts of the Nerd Cave Retro podcast about the best video games to play in the month of October.

In the mood for some spooky, Halloween-themed video games this month? Read on to see/hear our choices.

Continue reading WhoDatJedi Podcast: The best Halloween themed video games to play in October

Tecmo Super Bowl — Retro Gaming Essentials (No. 2)

There’s something to be said for polish. Sure, innovation is great, because it lays the groundwork for everything that comes afterward. But when that innovation leaves vast room for improvement, sometimes that improvement can feel like water in the desert.

The original Tecmo Bowl was a smash and critical success, introducing a fast, arcade-like feel to the game of football. Playing fast and loose with such trivial concerns as physics or the rules of the game, the decision to go this direction was without question a good one, as it upped the fun and general sense of chaos beyond what they might have achieved with strict adherence to those guidelines.

The challenge for the sequel was to improve on the original game’s limitations while also preserving the original’s “feel.” While it wasn’t the lone NES sequel to be charged with such an enormous task, it was absolutely among the most successful at rising up to said challenge.

Tecmo Super Bowl

Genre: Sports
Released: 1991
Platform: NES
IGN’s Top 100 Games: No. 24
Continue reading Tecmo Super Bowl — Retro Gaming Essentials (No. 2)

Chrono Cross — Retro Gaming Essentials (No. 1)

What happens when a sequel isn’t really a sequel, but more of a thematic continuation, but only because it deviates so wildly from the source material, but ultimately in a good way, but not in a way most fans expected or wanted?

Welcome to Chrono Cross, one of the more fascinating non-sequels in the history of video gaming.

Chrono Cross

Genre: RPG
Released: 2000
Platform: Playstation
Metacritic Score: 94
Continue reading Chrono Cross — Retro Gaming Essentials (No. 1)

Should one purchase a Genesis Mini?

So should you buy a Genesis Mini?

I’m going to hedge. Know this upfront.

Most articles like this won’t admit that in plain, written English. But it’s what the majority do.

“If [so-and-so] then yes, absolutely you should buy this.”

That’s where we’re going to end up, so skip to the end if that’s why you’re here.

But if you want to see me wax nostalgic for a bit (and maybe bring back some good memories of your own), feel free to ride along for a little bit. Because if there’s no other lesson to be taken from mini gaming consoles making a killing in the video game market right now, there’s this: These things call to mind a different time and place.

And they do it well.

Continue reading Should one purchase a Genesis Mini?

There’s value in nostalgia

I’ve gone and done it. And by “it” I of course mean, “convinced my poor wife to bless my purchase of another micro video gaming system.”

In this case, it was the TurboGrafx-16 Mini, an absurdly niche system that was only available for pre-order on Amazon.com … probably so that the manufacturer could get an accurate head count on just how many machines to produce. The original system was not a big seller when it debuted in the United States back in the late 1980s, so prudence, it would seem, is more than justified here.

This system joins the hallowed ground of the NES Classic, Super NES Classic and the soon to be purchased Genesis Mini as micro-consoles occupying a place of prominence in our entertainment center.

For lots of people, these systems serve as collectible trophies, trinkets to be displayed but basically non-functional. For me, they’re so much more.

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