Castlevania: Rondo of Blood — Retro Gaming Essentials (No. 10)

One of the quirkier traits of being a gamer back in the late 1980s/early 1990s was a propensity for allegiance. Oh, I know even today people get weirdly territorial about which system they will go to war over, but back then it wasn’t just centered around the consoles, or even just the mascots/characters from the first party developers like Nintendo and Sega, but also toward the mascots of third party developers.

I think some of the reason for this was the Wild West newness of the medium, wherein assurances of quality were sparse and hurdles toward playing were significant. Most of us didn’t have $50 just lying around to blow on any old game. We had to find characters and series that worked and then would stick with them, almost as a defense mechanism. Devotion to a particular game series wasn’t just a personal choice; it was a practical way of living.

Back in those days, I fancied myself a pretty big Mega Man fan, and that fandom was rewarded with several quality games and many hours of enjoyment. I loved the rock-paper-scissors aspects to strategy, the cutesy robot designs, and the freedom to explore levels in whatever order I wanted.

My brother, on the other hand, was more of a Castlevania fan, embracing the slightly more mature themes and the options available in terms of switching characters, weapons and routes.

But whereas my appreciation for my entry point into Mega Man (Mega Man 2) has never waned or diminished, my willingness to extol the virtues of the rest of the series has fallen off some.

If you’ve played one Mega Man game, you’ve kinda played them all.

In sharp contrast, Castlevania games meander off of the established path. They experiment. They evolve. They take risks. And as a result, they make themselves more lastingly relevant.

Ask me today which series is the one I’d go to bat for, and without question it’s now Castlevania instead of Mega Man.

Why am I telling you all of this? I promise I’m coming around to the point of that intro, and it’s this:

  1. Castlevania: Rondo of Blood represents a crossroads for the series, wherein the previously stated evolution of the property hit its stride. This was arguably the last truly great “traditional” version of Castlevania (and in my opinion, the best of the entire bunch) before the series would fully embrace its exploratory dynamics. It’s the bridge, so to speak, between the old and the new, and it’s the best possible representation of the evolving nature of the series.
  2. You can probably expect to see a bunch of Castlevania games on this website as this series progresses because of that growth and diversity.

Castlevania: Rondo of Blood

Genre: Side-scrolling platformer
Released: 1993
Platform: PC Engine Super CD
391/400 on GameFan
Continue reading Castlevania: Rondo of Blood — Retro Gaming Essentials (No. 10)

Donkey Kong — Retro Gaming Essentials (No. 9)

You know what’s rare?

When a game so completely dominates its own concept to the point that there’s essentially nowhere for any sequels to go.

Think about that for a moment. Yes, the Donkey Kong sequels eventually came into existence (there have been few things so inevitable as this), and yes, they each succeeded to varying degrees. Donkey Kong ’94 has been hailed as an under-the-radar gem as an extension of the original concept, the Donkey Kong Country games as a reinvention carved out new ground in the gigantic platforming genre, and even the 1980s era sequels had their pluses (and definite minuses).

But has Donkey Kong ever again been as good as this?

Many (most?) people would tell you no. And for that to still be the case, 40 years later, is nothing short of remarkable.

Donkey Kong

Genre: Platformer
Released: 1981
Platform: Arcade
No. 50 on Next Generation’s Top 100 of all time
Continue reading Donkey Kong — Retro Gaming Essentials (No. 9)

Sonic the Hedgehog 2 — Retro Gaming Essentials (No. 7)

Of the many gaming opinions I’ll often state as fact, none inspires quite the level of self-confidence as “Sonic the Hedgehog 2 is the best retro Sonic game.”

Yes, Sonic CD has many fans. Yes, Sonic 3 & Knuckles as a combo of two solid games becomes a better version of itself in its unified form (sort of like the Devastator or Voltron of video games). But I feel comfortable, confident, and maybe even downright cocky about this particular stance.

Sonic 2 is incredible.

Sonic the Hedgehog 2

Genre: Side-scrolling platformer
Released: 1992
Platform: Genesis
GameFan Score: 197/200
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Air Zonk — Retro Gaming Essentials (No. 3)

Every now and then, a piece of culture comes along your path that doesn’t necessarily have wide appeal or grand success, but yet it speaks to you on some level. You understand beyond a shadow of a doubt what its creators set out to do, how perfectly they achieved that task, and as a result, that particular slice of art somehow becomes yours as well.

In these cases, you’ve simultaneously taken on the rare honor of relatively exclusive ownership (and all of the smugness that knowledge entails), while also being given the mantel of responsibility of trying to share the good word. You are not merely an observer of greatness; you’re also now a part of it.

I have before, am now, and will in the future be forever a preacher at the alter of Air Zonk.

Air Zonk

Genre: Shooter
Released: 1992
Platform: TurboGrafx-16
Avg. Critic Score: 8/10
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Chrono Cross — Retro Gaming Essentials (No. 1)

What happens when a sequel isn’t really a sequel, but more of a thematic continuation, but only because it deviates so wildly from the source material, but ultimately in a good way, but not in a way most fans expected or wanted?

Welcome to Chrono Cross, one of the more fascinating non-sequels in the history of video gaming.

Chrono Cross

Genre: RPG
Released: 2000
Platform: Playstation
Metacritic Score: 94
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Should one purchase a Genesis Mini?

So should you buy a Genesis Mini?

I’m going to hedge. Know this upfront.

Most articles like this won’t admit that in plain, written English. But it’s what the majority do.

“If [so-and-so] then yes, absolutely you should buy this.”

That’s where we’re going to end up, so skip to the end if that’s why you’re here.

But if you want to see me wax nostalgic for a bit (and maybe bring back some good memories of your own), feel free to ride along for a little bit. Because if there’s no other lesson to be taken from mini gaming consoles making a killing in the video game market right now, there’s this: These things call to mind a different time and place.

And they do it well.

Continue reading Should one purchase a Genesis Mini?