Super Mario 64 — Retro Gaming Essentials (No. 40)

Modern 3D gaming – particularly if we put aside the first-person shooter as being its own distinct category – owes a great deal of appreciation to many trailblazers, but especially two stupidly influential games in particular:

“Super Mario 64” and “Tomb Raider.”

The specifics of how we got to the point that those two games could be as successful as they were is probably a little too boring and certainly too technical (at least for me) to dive into fully. It’s hopefully enough to say that years of development led to advances in the technology (and even a few games reaching the market) that predated the dual releases of Super Mario 64 and Tomb Raider in 1996 (we should acknowledge that lots of people were working hard on this). 

And yet, while all of that development was important, none of it hit with the force of my kids stampeding to the front of a dessert table quite like those two did. 

1996 was a very big year.

The industry was NOT the same afterward.

And so, with that context, we can probably safely say that those two games are essential. They each, in their own specific way, offered the gamer of the mid-90s something new, and they left an undeniable impact on all of the 3D gaming that would come afterward.

Yes, there were other 3D games to land that year and in the years following. “Crash Bandicoot” gave Sony its own mascot for their new PlayStation, which in and of itself was no small thing, but if we’re honest, that game was also somewhat limited in its approach and also just not as popular as those other two. 

In a similar way, no one today is pointing to “Bubsy 3D” as being particularly influential in this sphere, because we’re not crazy. (The game was VERY rough around the edges, the main character is generally reviled rather than adored, and it also didn’t sell super well.)

Conversely, we can speak to the fact that Tomb Raider was a well executed and well regarded game that sold over 2.5 million units in its first year of release, and Mario 64 was considered a landmark title by nearly everyone and sold about 3 million copies in six months itself.

So yes, those were the two biggies. And despite differing from one another in fairly significant ways, they deserve to be joined at the hip in these kinds of discussions as being important, influential titles.

Certainly, at the time, I recall vividly that each game was a “killer app” of sorts for their respective consoles. 

Tomb Raider was on the Dreamcast and PC in addition to the PlayStation originally, though it came to become synonymous with Sony’s system (by design … Sony signed an exclusivity deal with Eidos for all of the sequels shortly after the release of the first game). 

Mario, naturally, was strictly Nintendo, through and through.

As a result, gamers were presented with a distinct choice in the mid ‘90s. Go with the new hotness and the PlayStation, personified by one Laura Croft, the curvy star of Tomb Raider. Or stick with the colorful and playful “sandbox” cartoon-like stylings of Nintendo.

Having recently become a college student in 1995, it’s not difficult to understand why I would have gravitated toward Sony at the time.

Circling back to Mario 64 many years after the fact, I was struck by the depth of the controls and the craftsmanship that went into his first 3D offering. And yes, while there is undoubtedly some jank present, the game largely succeeds at its objectives in an impressive manner.

Much of the same can also be said of Tomb Raider, of course, and it deserves its flowers too. But as I look back at the two games and consider which to recommend above the other, I come back to a pretty simple equation.

Mario 64 is more fun.

So, let’s dive into why that is.

Mario 64 at a glance:

Genre: 3D platformer
Released: 1996
Platform: Nintendo 64
No. 4 on EGM’s Top 100 Games of All Time
Continue reading Super Mario 64 — Retro Gaming Essentials (No. 40)

Super Mario Bros. / Duck Hunt — Retro Gaming Essentials (No. 35)

They say age is but a number, but I do believe that our age can come to define us in many respects. 

For instance, age can be an important point of common ground. An indication of shared experiences. A garden for bonding. 

This reservoir of a common language, both figurative and literal, which arises from those shared experiences represents an easier connection point. It facilitates communication and understanding.

Whether I yell out “Norm!” in a bar or start humming the theme song to “Mission Impossible,” my actions can elicit an emotional response in the people around me. That emotion triggers a willingness or eagerness to connect. And off we go.

Those things that we have watched, heard, read, and experienced differ from generation to generation. And while me aping “Star Wars” for my immediate family is going to yield positive results, the communication will inevitably be lost for folks who have yet to see it. And that – whether they’ve experienced a thing – is determined, at least in part, by age.

Super Mario Bros., the definitive pack-in title for the Nintendo Entertainment System, stands tall as an incredibly important title historically. We’ll get into some of the reasons for that shortly, but it is enough to know at the outset that this game helped define an entire industry, saved a company from near-death while vaulting it to the head of that video gaming industry, and launched a mascot into the sort of fame generally reserved for the likes of Mickey Mouse.

A lot of people know this. 

I mean, when I wear a Zelda shirt in public, I get the occasional question: “What is Zelda?”

Maybe this is a meme I am unaware of, but mostly I take it at face value: people who don’t game very often don’t know what Zelda is.

Yet people who don’t game still know who Mario is. And that often cuts across generational divides. Most people can grasp the significance:

  1. Mario and by extension Nintendo are super important/popular in video games.
  2. This was Mario’s first big starring adventure.

That second point is of course muddier than it needs to be, as Mario had previously appeared in a number of other titles, but the modifier of “first big starring” hopefully adds some clarity. This game was a gigantic hit, and the game was about him, Mario. 

And people can accept this thing, because they’re at least vaguely aware of the other games that have come along since. 

Super Mario Bros. 1. 

One. 

It was the first. 

Okay, I can understand that.

Even a non-gamer in their teens can probably accept these basic truths and connect with an aging gamer in his 50s and carry on a brief conversation about the topic, just through general historical pop culture knowledge and logic.

Where the age gap enters the discussion is when the “other” pack-in game for the Nintendo Entertainment System is brought up.

“What about Duck Hunt?”

And this is why I “cheated” by listing both games here. Yes, they’re technically both included in a single cart. They’re both included as pack-in games for the NES. And each game is provided its own optimal control device in the form of a standard d-pad for Mario and the light-gun zapper for Duck Hunt. But let’s acknowledge: these are two separate games.

So why list them both?

It’s really pretty simple.

I don’t think either game is as good on its own. And I further don’t think that I can ever truly think of one without thinking of the other.

For a certain number of people who lived through that time period in the 1980s, these two games are unfailingly joined at the hip.

And for those people, who lived the experience in real time, that is as it should be.

Super Mario Bros. and Duck Hunt go together like peanut butter and jelly.

Super Mario Bros. / Duck Hunt at a glance:

Genre: Side-scrolling platformer / Shooter
Released: 1985 / 1984
Platform: NES
GameSpot community rated 9.1 out of 10
Continue reading Super Mario Bros. / Duck Hunt — Retro Gaming Essentials (No. 35)

Super Mario World: Retro Gaming Essentials (No. 23)

Super Mario World is without a doubt, 100%, a stone-cold lock of an essential game – even though upon release, it wasn’t essential for me.

These sorts of distinctions are important in an exercise such as ranking games, because when you’re talking about games that are, for lack of a better term, essentially perfect, and you’re interested in determining an order of some kind, picking the nits and trying to dig for problems can be, well, a little fruitless.

Take Super Mario World as an example. Am I going to sit here at the outset and say it has microscopic faults that definitively prevent it from finishing higher on my list of retro gaming essentials, picking at stupid things like the color palette being slightly different or the gameplay not quite being the same as the previous games, or any other number of dumb, nitpicky things?

Nah, that would be boring.

It would also be dishonest. Super Mario World is universally beloved as one of the greatest platformers of all time, many consider it to be THE best Mario game of all time, and still others think it’s got an argument as the greatest video game of all time, period.

One of the greatest games of all time? And we’re going to try to find faults with THAT?

I fully believe this game to be borderline perfect, and that is the thing we should focus on:  why it is so good.

And of course the real reason why I don’t have it higher than No. 23 on my list

Well, that comes down to my personal story. And so here is my acknowledgement of how this ranking came to be.

Super Mario World
Genre: Side-scrolling platformer
Released: 1991
Platform: SNES
Empire’s greatest game of all-time

Continue reading Super Mario World: Retro Gaming Essentials (No. 23)

Super Mario Bros. 2 — Retro Gaming Essentials (No. 5)

For anyone who has played more than a singular Super Mario video game, there is no easy answer to the question of which game might be your favorite or even “best.” The standard of quality is so damn high, that basically any answer is a correct one.*

* Anything other than “The Lost Levels,” anyway.

This should not be news to anyone, of course. Nintendo’s No. 1 mascot achieved his status for a reason, and that reason was absolutely his impecably designed games. I feel reasonably confident in saying that people were NOT clamoring for a fat plumber in overalls with an appetite for magical mushrooms to serve as their own personal hero/savior.

It was the game play that inspired the devotion, and finding holes in that game play in any particular iteration of Mario’s adventures is a pretty silly endeavor.

Yes, none of these games is perfect. But the sum of positives is so much larger than the negatives, it’s fairly pointless to dwell on the latter.

Super Mario Bros. 2

Genre: Side-scrolling platformer
Released: 1988
Platform: NES
Nintendo Power’s Top NES Games: No. 8
Continue reading Super Mario Bros. 2 — Retro Gaming Essentials (No. 5)

60 Video games I’d recommend to anyone

Let’s throw some love out there. These are my favorite video games of all time. Yes!

As is always the case with a list like this, mileage may vary. Tastes differ, and more importantly, unless you’re a fanatic collector or work in the industry in some fashion, it’s impossible to play everything. To wit, I have a giant honking blind spot in my list for basically anything released over the last 15 years or so. I thought of calling it “favorite retro games” or some such, but let’s just go with this.

But the point is this: it’s my list. These are 60 games I’ve loved experiencing, and I thought in the interest of saving my thoughts for posterity — in case anyone would find them of value — it would be good to have it all written down. Maybe my kids will look at this list someday and want to explore it or my wife will get better insight into my gaming life, or maybe it will drum up nostalgia for you regardless of your connection with me. Cool, mission accomplished!

Continue reading 60 Video games I’d recommend to anyone