Gradius (NES) review

Lately, I’ve been plowing through a ton of NES games that have been withering on the backlog vine. “Gradius” is the latest.

So first off, let me say that I can appreciate the historical value here, of this being one of Konami’s most important early releases, and frankly, I thought there would be more compromises here in terms of speed and moving objects on screen for fear of epic slowdown, and I came away impressed by the relative lack of molasses or simplification. It plays speedily, and there’s a ton going on, as is appropriate for a shooter of this type. So it earns a passing grade for all of that.

It’s not even close to being my favorite version of this game (or any of its sequels), but for what it is — a convenient way to play Gradius — it could be so much worse. A catastrophe this is not.

That said, I very much recommend going arcade or PC Engine for this title, or even better, going with Gradius II instead. I don’t like many of the subtle changes on display here, and like many NES games, it’s really sorta ugly. Plus, the first Gradius is notorious for recycling the same goofy boss over and over and over and over again, and that’s a point against.

But this is a solid game, and if you’re nostalgic for it because you played it as a kid, or if you’re curious about the differences in this version and would like to play it to see those, you’ll have a decent time.

I hate scoring yet another NES game a 7, but if the shoe fits…

Dave’s Score: 7/10

Dance Dance Revolution — Retro Gaming Essentials (No. 51)

Do you know what it’s all about?

No, really. 

Do you know what it’s all about?

You do the hokey pokey and you turn yourself around.

That’s what it’s all about.

(I apologize for nothing.)

Hokey pokey dalliances aside, I thought it was important to include a proper, traditional rhythm game in this countdown of my 100 essential retro games, and well, when you think on that for more than two seconds, the best possible choice really begins to make itself obvious.

You see, I think it’s the activity level here that really sets “Dance Dance Revolution” apart. A spirited evolution of the genre that demanded its participants stand up and get moving in order to have any sort of success, “DDR” took over arcades and helped usher in a true golden age for rhythm games.

I don’t think I’m overstating that either. I mean, we can argue that certain games have come along since that have done this sort of thing even better, and we can likewise argue that the activity doesn’t mean so much as the music itself and therefore a less active game might have a case for being considered more important to the games industry at large.

My argument in this discussion is this: Why else would this concept be imitated so gosh-darn much after this if this sucker wasn’t super meaningful to people? Here, you get two things – rhythm and dance – in concert, and moreover, it’s a communal experience, encouraging people to participate in pairs. And when it works, it REALLY works. 

Truly, that IS what it’s all about.

Dance Dance Revolution at a glance:

Genre: Dance/rhythm
Released: 1999
Platform: Arcade
Guinness World Record: Most Widely Used Video Game in Schools
Continue reading Dance Dance Revolution — Retro Gaming Essentials (No. 51)