S.C.A.T. review

This game is decent.

A shoot-em-up on the NES … I mean, that tracks, yeah? It’s probably gonna be decent … but no better than that.

S.C.A.T. is way too short a game. It makes up for that with typical (for a shooter) unforgiving gameplay to prolong the experience, and it also does some interesting things. And no, by “interesting” I don’t mean “shamelessly rip off 80s sci-fi movies, to the point they named their characters ‘Arnold’ and ‘Sigourney.’”

What the game does is give you the ability to fire either left or right, send enemies at you from both directions, and then leave you to try to figure it all out. What helps you in this effort is the ability to set rotating secondary weapons to fire in specific directions, which allows you to cover your rear end when appropriate.

Usually, this gimmick of firing in either direction falls super flat for me, but here it works. And like I said, it’s a short game, so the weirdness doesn’t drag on forever. There’s something to be said for that.

Dave’s Score: 7/10