Snake’s Revenge mini review

Hideo Kojima wasn’t involved in this NES sequel to the original “Metal Gear.”

Cool, now the baggage is out of the way and we can talk about the game itself.

On the positive side, it does a good job of smoothing over a lot of the rough edges from “Metal Gear,” cleaning up the graphical presentation quite a bit. It also avoids the comical translation problems and the weird jungle traversal from the first game.

I also like the whole “interrogate prisoners” dynamic, which feels different from anything I’ve seen in any of the other Metal Gear games.

On the negative side, “Snake’s Revenge” doubles down on the stupid key cards from the first game (the problem is less the cards themselves and how they’re implemented — you basically have to guess at every single door which card to use, then systematically try all of them, and this process is a sucky waste of time). I also don’t think I’m going out on a limb to call the side-scrolling sections a perplexing addition, since they largely suck as well.

That a lot of this is unsuccessful doesn’t make the whole a bad game, and indeed, I sort of hate that people dismiss it without giving it a fair go because of some bizarre loyalty to Kojima.

Where I think this all ends up is with a game that improves on its NES predecessor in some respects but largely fails to move the ball forward. It’s not all that dissimilar from something like Zelda II in that it’s weird enough to merit a play, but not good enough to consider it more than a curious bit of history, rather than an example of a great game.

But that history, such that is, doesn’t deserve to be erased.

Dave’s Score: 6/10

Eliminator Boat Duel mini review

Making the quirky choice to mix perspectives within a single race, switching between an overhead viewpoint and a behind-the-racer angle, this curious little game somehow makes each section competent enough on its own to create a cohesive whole.

That’s really what matters here — the solid racing — though it does more to draw the gamer in. Winning races (and even segments of races) allows you to acquire funds that upgrade your boat, which is a key element in trying to win later on against stronger opponents.

Said opponents are a colorful crew, characters who might fall into stereotypes but do have the benefit of being memorable. These goofballs would be at home in a “Punch-Out!!” title.

They make it a bit of a silly game, but it’s a fun one too, and that’s why we play, isn’t it?

Dave’s Score: 7/10

Urban Champion mini review

Oh, it’s definitely bad, as its reputation suggests. But just how bad?

Well, it’s the worst game I’ve completed this year, but it’s not significantly worse than “Ice Climber,” and since it’s been so strongly derided in other pockets of the web, I don’t feel compelled to dunk on it too severely.

It’s a rudimentary fighter, and it’s unsuccessful at inspiring strategy, let alone competition. It can be fun to knock your opponent into an open manhole or watch him get beaned by a flowerpot, but it’s all very shallow and over quickly.

As a curiosity, sure, you can play the thing. I’m not gonna give it a passing score, though.

Dave’s Score: 4/10

Mendel Palace mini review

This is a dang fine game, a tile-flipping puzzler that is colorful, interesting, and fun. It reminded me of “Chew Man Fu.”

My only hesitation with games like this is whether to give a full-chested endorsement, since puzzle games can offer a limited sort of enjoyment. It’s all sort of samey as you go along, and the games usually tap out at a couple of hours.

“Mendel Palace” can be characterized in the same way, though to its credit, it’s very strong at offering enemy variance, keeping things fresh. It never gets dull or boring. Some levels were irritating, seeming to rely more on luck then skill to traverse, but that’s a quibble.

It’s truly an under appreciated part of the NES library, and I’m glad I was able to play it on Switch. I think I’m in the “no reservations” category here. It’s a winner.

Dave’s Score: 8/10

Metal Gear (NES) mini review

So, most fans know this, but yes, the original “Metal Gear” did not debut on the NES. Famously, noted auteur Hideo Kojima did not find the NES port up to his exacting standards, and thusly, the game has fallen out of favor among metalheads in recent years.

Of course, what’s interesting to consider is a whole lot of people didn’t know any of this when the game debuted back in 1988. To a whole bunch of people, Metal Gear was just Metal Gear, not some inferior version of itself.

That’s how I chose to engage with the game, enjoying it on its own merits and accepting the shortcomings as being a byproduct of another era.

Taken on those terms, the game is very much … decent.

Stealth games basically got their start here, so the game has a significance, and it can be fun. Yet, it’s oftentimes confusing and muddled and annoying.

Enjoyable at times, frustrating at others, Metal Gear is a thoroughly “NES hard” kind of game.

And that’s okay.

Dave’s Ranking: 7/10