Star Soldier (NES) review

I’m a big fan of the Super Star Soldier trilogy on the Turbografx-16, so much so that I have listed the third entry in that series, “Soldier Blade,” as one of my greatest games of all time.

(I also listed parody spinoff “Star Parodier” for good measure.)

So visiting “Star Soldier,” the very first game that inspired all that Turbografx greatness, for the first time was an interesting experience.

First off, this NES port, much like “Gradius,” features concessions in order to run an arcade game on 8-bit hardware. This is to be expected. And, like Gradius, this port mostly runs way better than you might anticipate.

Generally speaking, I prefer vertically scrolling shooters to horizontal ones, and that helps this game along, as objectively, the power ups and level design are fairly mid. The gameplay and some of the set pieces (such as obstacles you can hide under) do the majority of the heavy lifting.

Where Star Soldier struggles most of all is with its stupid repeating boss, who gets more and more obnoxious in every iteration, until you get to the final boss and would rather put a literal boot through the screen than try to engage with him again, particularly when he’s at his most annoying.

I’m serious, he’s a genuine asshole. There’s this weird dynamic in the game where if you don’t defeat the boss quickly enough, he escapes, and you get warped back to the beginning of the level.

Fuck. That.

Plus, the trouble with defeating him quickly is he throws a gazillion projectiles at you to avoid. So, it sucks. And your reward is basically no ending at all.

I think most people will be left wanting for more with this game. I originally gave it a passing grade since I’ve been relatively generous with scores lately and there is some historical value here. But in good conscience I just can’t recommend it. That warping nonsense is unforgivably evil design.

Dave’s Score: 5/10

Star Parodier — Retro Gaming Essentials (No. 49)

We haven’t really talked about Japanese imports in this countdown yet (present company excepted), and it feels like a pretty important part of the games industry at large … so let’s maybe do that, yeah?

Bonus: It gives me an excuse to talk about what is just a dang delightful game.

So, let’s go ahead and discuss “Star Parodier,” an excellent “cute ‘em up” that somehow didn’t get ported to America for a couple of decades despite it being a feast visually, aurally, and gameplay-wise, while also being that rarest of things shooters so often fail to even remotely consider during planning and development: 

It’s approachable.

Star Parodier at a glance:

Genre: Shooter
Released: 1992
Platform: PC Engine Super CD
9/10 score from Nintendo Life
Continue reading Star Parodier — Retro Gaming Essentials (No. 49)