Pinball review

One of the original releases on the old Nintendo Entertainment System was “Pinball,” which wasn’t much for wowing people. It was there strictly for variety, like those doughy donuts at the Chinese buffet. No one goes to the buffet for those doughy donuts. But them being there give you something else to munch on that doesn’t much resemble anything else there. And they’re comforting.

That’s Pinball. Nintendo’s effort, spearheaded by HAL, is low on frills (no music at all) and suffers from some floaty physics that irk purists. The theming is weirdly mismatched, featuring ducks, penguins, and casino playing cards. No, I do not understand what is going on here.

It’s not a landmark title within the genre, though it deserves a look for the sheer “Nintendo-ness” of it all. Mario makes a nonsensical appearance in the bonus area, and for console gaming pinball enthusiasts circa the mid 1980s, this was about as well as one could do.

The Internet told me that clearing 250,000 points qualifies as having given the game its proper paces. That’s a good thing, because I’m not sure I’d have the patience for the full million. I do recommend trying to hit 100,000 at minimum, as you’re greeted by a supremely wonky surprise at that point. It’s so strange, I had to pause the game and look up if it was intentional or some kind of glitch. That experience kind of made the game for me, if I’m honest. I found it charming.

In the final analysis, the game provides that sort of trance-like getaway that video pinball needs to provide, earning it a passing grade and my patented “tepid thumbs up” ranking.

Dave’s Score: 7/10