The Legend of Zelda: The Wind Waker review

I think most people already know a fair bit about this one. But for those who don’t, “Wind Waker” continues the tradition of 3D Zelda established in “Ocarina of Time,” bumping up the graphical output for the GameCube and building a much larger adventure in the process.

People were mixed on the cartoonish visuals at the time (and some still are I suppose), though frankly the thing is gorgeous, a better-looking Zelda than probably anything other than the two newer Switch titles.

It also boasts a killer soundtrack, a great sense of design and style, solid bosses and weaponry, a fairly unique story, and its sense of scale and exploration again only take a backseat to the two modern Zelda entries.

I think the sailing and digging for treasure bits are super repetitive, though I suppose I had more fun there than I would have expected. The bigger issue to me is how confusing some of the side quests are. That on the face of it could be okay … but the “side quests“ are actually tied into the main game. You’re required to complete them. So, them being cryptic is a frigging problem.

I’ve come to appreciate modern Zelda for its lack of these roadblocks. And yet, I think there’s a place for traditional 3D Zelda too. We can all point to our favorites within that. This one is below Ocarina and “Majora’s Mask” for me. Beyond that? Kind of a grab bag. These are great games, but mileage will vary some from title to title.

If you want a beautiful, longer Zelda, this might be your huckleberry.

Dave’s Score: 9/10