Snake’s Revenge mini review

Hideo Kojima wasn’t involved in this NES sequel to the original “Metal Gear.”

Cool, now the baggage is out of the way and we can talk about the game itself.

On the positive side, it does a good job of smoothing over a lot of the rough edges from “Metal Gear,” cleaning up the graphical presentation quite a bit. It also avoids the comical translation problems and the weird jungle traversal from the first game.

I also like the whole “interrogate prisoners” dynamic, which feels different from anything I’ve seen in any of the other Metal Gear games.

On the negative side, “Snake’s Revenge” doubles down on the stupid key cards from the first game (the problem is less the cards themselves and how they’re implemented — you basically have to guess at every single door which card to use, then systematically try all of them, and this process is a sucky waste of time). I also don’t think I’m going out on a limb to call the side-scrolling sections a perplexing addition, since they largely suck as well.

That a lot of this is unsuccessful doesn’t make the whole a bad game, and indeed, I sort of hate that people dismiss it without giving it a fair go because of some bizarre loyalty to Kojima.

Where I think this all ends up is with a game that improves on its NES predecessor in some respects but largely fails to move the ball forward. It’s not all that dissimilar from something like Zelda II in that it’s weird enough to merit a play, but not good enough to consider it more than a curious bit of history, rather than an example of a great game.

But that history, such that is, doesn’t deserve to be erased.

Dave’s Score: 6/10

Metal Gear Solid 2: Sons of Liberty mini review

“Metal Gear Solid 2” is synonymous with subverting expectations. It’s synonymous with a lot of things, actually, representing its impact on the gaming industry.

If we can praise any one game for the rise of the video game auteur and the rush to build armies of developers to implement those visions for a hungry audience … we can certainly credit this one.

Hideo Kojima’s sequel to his PlayStation breakout hit has been celebrated partially as a showcase for the PlayStation 2 hardware, and partially as a game that prioritizes story to an almost absurd degree (hence the armies of developers).

The ultimate lesson at the heart of the story is to think for oneself, a worthy ambition for sure. The game gives us a cast of characters who are all entirely unreliable to illustrate this point, and yet, the entire narrative begins to collapse under the question of what is real and what isn’t. That might be a problem inherent to this type of story. But I confess to it breaking the suspension of disbelief more than I’d prefer. If I am to pretend that a story is true to engage with it, what am I to do when I am told the story is in fact not true?

If these questions seem a little too serious for a game about people creeping around under cardboard boxes, well, don’t blame me. The point here is to start using the brain, after all.

It was an absolute pleasure to engage with this, but I struggle with the question of just how essential it is, especially when we have the original game to play as well.

I think where this game lands is among my absolute favorites that just don’t quite make the Top 100. It’s more than fair to say that there are no regrets about having played, though. It’s a wacky-ass game.

Dave’s Score: 8/10

Metal Gear Solid — Retro Gaming Essentials (No. 41)

This has the potential to be one of my shortest write ups yet, as the case for “Metal Gear Solid” is an absurdly strong one.

Put simply, this game popularized an entire video game genre, “the stealth game,” doing the concept better than it had ever been done before, while also making it a viable format for others to emulate. 

So, what you have here ultimately is a quality game which is also an important and influential game.

There you go, case made.

(Naturally, what makes the game “quality” is subject to interpretation, which is why we bother with this whole series in the first place.)

Metal Gear Solid at a glance:

Genre: Stealth game
Released: 1998
Platform: PlayStation
IGN’s Best PlayStation Game Ever
Continue reading Metal Gear Solid — Retro Gaming Essentials (No. 41)